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Put simply, accuracy is the measure of how well emulation software mimics the original hardware. Apparent compatibility is the most obvious measure of accuracy—will an old game run on my new emulator?—but such a narrow view can paper over many small problems. In truth, most software runs with great tolerance to timing issues and appears to be functioning normally even if timing is off by as much as 20 percent.

As an interesting yardstick, the RN, a globally deployed force charged with the defence of the nation employs less than 10% of the 310,000 who work for Tesco supermarkets in the UK. 30,000 sailors and marines is simply not enough for the Navy to meet its commitments without over-stressing personnel or leaving billets unfilled. This can be illustrated by figures for the escorts; the minimum trained crew requirement for the Type 23 Frigates is 2,060, with 180 vacant positions. The Type 45 destroyers require at least 1,010 but are 80 people short. On average these ships are putting to sea missing about 8% of their required crew, putting additional stress on their ships companies and undermining their resilience. By design, modern warships are ‘lean-manned’, mainly through automation. It does makes sense to keep the cost of manning as low as possible and put the minimum number of people in harms way. However in combat or when things go wrong, casualties and the lack of available hands for damage control may prove critical. A small crew may run the ship adequately under predictable peacetime conditions but, in prolonged operations, lack of reliefs can result in severe tiredness affecting performance.


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